Revolutionaries Vol. 1: Crisis Intervention
Before I actually give my thoughts, GOD FUCKING DAMMIT, I HAVE TO TRACK DOWN HEARTS OF STEEL AND INFESTATION 2, AND IDW BLOWS WHEN IT COMES TO KEEPING EVERYTHING IN PRINT!!
That out of the way, someone give John Barber a medal. He is not the best writer at a nuts-and-bolts level. His attempts at an English accent are laughable. It's disconcerting how out of character Kup and Soundwave sound, especially when you consider this is the same guy who wrote the incredible "Soundwaves" issue of RiD. And the "guest star of the month" gimmick has already worn thin.
But, dammit, the overall story kicks ass. This is a true old-school comic, one that builds on years of continuity and sets up years more. He just gave us the fucking missing conclusion to pre-Revolution G.I. Joe in a couple of panels worth of dialogue. He solved the ridiculousness with the Adventure Team, and brought in Sgt. Savage. He filled in new (old) adventures of Soundwave and the Predacons, and, fuck, a nod to the goddamn Magnificence after more than a fucking decade? And, again fuck, the Cobras were stranded on the moon so long ago, even I'd forgotten it!
Because, unlike everyone else who's written G.I. Joe since Hama, Dixon, and Costa left, he fucking read the old issues!
This is a solid comic book. Like I said, some of the mechanics aren't the greatest, but the attention to continuity and the seeds being planted for future stories are things that have been missing from a lot of comics for ages.
*--For behavior unbecoming anyone, perpetrated in real time over an extended--AH, FUCK IT! MORE MALIBU, BITCHES!!